Oct 12

Here’s an interesting video coverage of the Tokyo Game Show 2009 event. Would love to be able to attend one in the future if time and money permits. The video featured quite a few interesting products, such as Microsoft’s Project Natal for the XBox 360, Sony PS3’s motion controller, as well as the PSP GO. There’s also news coverage on Ace Combat X: Skies of Deception which uses the iPhone’s accelerometer and touch screen to control the in-game fighter planes, and the much-anticipated Final Fantasy XIII on the PS3. The video is definitely worth a watch even if you don’t understand Japanese.

From the looks of it, it seems like game companies are increasingly moving towards a more interactive game environment as there seemed to be an emphasis on non-traditional interactive and control methods with hand gestures, body movements, and motion controls. This to me is a welcome move as I’m a fan of Nintendo Wii’s controller, which pretty much changed the way we game on a console. I also find myself spending the most time on my Wii (ok, this came out wrong) than any other console I own.

via [JEFusion]

Reblog this post [with Zemanta]


Share this Post[?]
        

written by stompandchomp \\ tags: , , , , , , , , , , , , , , , , , , ,

Oct 02

The newly designed Sony PS3 Slim looks pretty good to me, but as nice as the slim PS3 is, this Playstation 4 concept by Tai Chiem absolutely blows it out of the water. With it’s smooth mirror finish and simple shapes and lines, it’s a celebration of aesthetic beauty at its best. Woudln’t you agree that the black mirror finish and clear glass goes together rather nicely?

What does this concept PS4 contain you ask? Bluetooth integration, LCD screens on both the system and controller, the ability to mount the system horizontally or vertically are among it’s design features.

However, I’m doubting the usability and practicality of the controller since it seems to be missing quite a few buttons which are usually found on the top of the PS3 controller. Perhaps Tai Chiem could find a way to incorporate the missing buttons and try and sell the refined design to Sony. I’m sure most of us wouldn’t mind if our game consoles looked this good, even if it means having to clean it more often due to the mirror-like finish which attracts fingerprints like bees to honey.

But alas, this thing remains a concept and we can only hope that someday our future gaming devices would look this good.

via [Yankodesign]

Reblog this post [with Zemanta]

Share this Post[?]
        

written by stompandchomp \\ tags: , , , , , , ,

Sep 05

uncharted_2_among_thieves_fortune_hunter_edition_naughty_dog

Here’s a limited edition game which I think is genuinely limited and difficult to obtain, as opposed to the masses of limited edition game packages out there. Amy Hennig, Naughty Dog’s creative director revealed that the special Fortune Hunter edition for Uncharted 2: Among Thieves cannot be bought but instead will be given away through a series of competitions. People who were interested were told to keep an eye on the Playstation Blog, PlayStation Home and the upcoming Uncharted 2 multiplayer demo for more information.

The Uncharted 2: Among Thieves Fortune Hunter Edition will include the game, an uber neat replica of the Phurba Dagger Artifact as seen in the game, including a display stand as well as a collectible art book and collector’s case autographed by Naughty Dog, plus a host of downloads.

via [Playstation.Blog]



Share this Post[?]
        

written by stompandchomp \\ tags: , , , , , , , , , , ,

Aug 07

Just started playing Mirror’s Edge after hearing some good things about it from a friend. However, the review out there seems to be a mixed bag. But hey, I’m an adventurous guy and I like some variety in everything, so it was a no-brainer to give this game a go. Now let’s get down to seeing if this unique offering from EA is any good shall we.

I think the idea of the game should have come from Parkour which is, I quote from Wikipedia “the aim of moving from one point to another as smoothly, efficiently and quickly as possible, using principally the abilities of the human body.” By the way, if you haven’t already watched the films Yamakasi and District B13, I highly recommend them as they showcase the beauty, excitement and danger of the art of parkour.

I won’t bore you with the game’s story and plot. Well, most games just have a story which is there just to justify the game anyway. Besides, I have yet to complete the game, so I have no idea how the entire story would turn out anyway.

The graphics in Mirror’s Edge is rather nice, it’s hard to put into words but it has sort of a “bright” feel to it and it matches the ambiance that the game is trying to achieve. Just check out the screenshots to see what I mean. The cut-scenes however uses a different art direction, sort of a little cartoony or animated-like, can’t say it’s good or bad, just different.

The gameplay is an exciting mix of running, jumping, climbing and sliding your way around and over obstancels, gaps, buildings and almost anything you can imagine. I have to say, when it’s the done right the game can be pretty darn good at times. The pursuit scenes will get your adrenaline pumping and your heart rate in-sync with the tempo to the chase. If like me, you have acrophobia then the exhilaration while playing the game would most probably be even more intense. There were times when my stomach churned when I failed to make a jump and I see my character falling from the building. I guess that’s a testament to how immersive the game is, no? Mirror’s Edge also feature some combat elements, but I think they’re rather weak compared to the rest of the game and felt like it was tacked onto the game for the sake of variety.

I went into this game without any expectations, the premise seemed original enough, and this means something at a time where most every genre and every idea has been done till death. (Anyone agree there’s hardly any originality these days?) I think the developers deserve some credit for trying, the entire concept of hopping like a crazed rabbit around buildings is certainly an interesting and refreshing change. However, I can’t help but feel that the execution fell a little short and the idea could be further developed to refine the gameplay. As it stands, it’s still a pretty polished and respectable game though, it has some genuinely great moments and you owe it to yourself to at least give it a try to see if building hopping is your cup of tea.

STOMP: Original and innovative idea, Adrenaline-pumping action, Very nice and unique visual elements

CHOMP: Weak combat

Mirror’s Edge Available At:


Share this Post[?]
        

written by stompandchomp \\ tags: , , , , , , ,